package Adventure;

public class Enemy 
{
	private String name;
	private int damage;
	
	public Enemy(String _enemyName, int _enemyDamage)
	{
		name = _enemyName;
		damage = _enemyDamage;
	}
	
	public String getEnemyName()
	{
		return name;
	}
	
	public int getEnemyDamage()
	{
		return damage;
	}
	
	public void setEnemyDamage(int _damage)
	{
		damage = _damage;
	}
	
	public String toString()
	{
		return name + " with a damage of " + damage + " has arrived";
	}
}
